Technical Artist

¥21k - ¥40k pm
Permanent
上海
10 Sep 2020
BBBH763983

we are looking for a qualified Technical Artist to help support the content teams in its Shanghai Studio.

As a World Leader in AAA game development, we are looking for a qualified Technical Artist to help support the content teams in its Shanghai Studio.

The Technical Artist will be responsible for providing front-line support for External Vendors. The Technical Artist will engage in workflow consultation, guidance provision, and best practices facilitation with Art, Game team, and External Vendor partners. Technical Artist must be able to work under the Technical Art Director and be able to interpret and execute technical requirements with minimal supervision. The candidate should be familiar with current game development engines, DCC tools, and development workflows, helping to guide Artists in enforcing Art guidelines, such as polygon counts, memory budgets, scene setup, and etc.

Responsibilities:

  • Front-line support for vendor artists using our pipeline, workflow, and tools..
  • Support and Assist in Vendor setup
  • Develop tools to refine processes, including batching and automation.
  • Proactively seek out inefficiencies and problems in existing processes.
  • Develop and share methods to help Vendor Artists deliver at the highest quality and maximum efficiency.
  • Create and maintain documents for Vendors outlining art production needs, including in-game integration, 3rd party/in-house tools, and art asset critiques.
  • Check assets for technical integrity before integrating into the game.
  • Troubleshoot technical issues inherent in maintaining a clean file structure and pipelines for both in-house and 3rd party software.
  • Maintain regular communication with External Vendors and Internal Teams

Requirements:

  • Minimum 6 Years of work experience in a TA role
  • Minimum 3 shipped Products
  • Strong technical communication skills
  • English and Mandarin proficiency
  • Network and infrastructure knowledge - VPNs, DNS, routing, security, etc.
  • Experience with Perforce, Shotgun, and shell scripting
  • Knowledge of Game Production Pipeline and Workflows
  • General knowledge of Game Development Engines such as Unreal 4 and Unity 3d
  • Foundational knowledge of rendering pipelines, 3d math, and performance profiling
  • Knowledge of Python scripting or Visual scripting
  • Knowledge of DCC Tools such as Maya, Max, Zbrush, Substance Designer, and Painter
  • Detail-oriented, organized and able to meet project requirements
  • Programming experience considered a bonus (C#, Python, Java, Javascript, SQL, Cg/HLSL shaders, etc.), as are traditional drawing, painting, or sculpting skills.
  • Familiar with the latest asset creation techniques (ie. Modeling, Texturing, Animation and etc
Agnes Yang's picture
Consultant | Retail & Luxury Recruitment
+86 21 2287 3185 | ayang@morganmckinley.com